Titanfall 2's brilliance comes as a surprise, and I say that as somebody who loved the original despite its flaws. In its first attempt, Respawn created a set of traversal, gunplay and mech combat systems that were served well by the multiplayer framework placed around them. I firmly believe that if Titanfall had been released in the late nineties, we'd be talking about its wallrunning, titan-hopping, knee-sliding combat in the same hushed terms reserved for Tribes' skiiing, or Quake's rocket jumping.
Instead, Titanfall was released in 2014. That meant it was burdened by community-sundering season passes and grinding unlock systems, bad practices that drove players awayand that have been fortunately abandoned for this sequel.
Titanfall 2 is a very different game to its predecessor, but it has led me along a similar line of thought.
Release Date: N/A
Genre: Action, Shooter