I’ve now, at time of writing, played around three hours of Switchcars, the wonderful, car-swapping ‘runner’ from altfuture. It’s been hard, but I’ve managed to force myself away from it for long enough to write up a little something about the game following it’s entry into Early Access on Steam on the 4th of March.
The premise of Switchcars is exceptionally simple, as with all good titles, you are trying to reach a set point in the game, you do this by avoiding obstacles, things change as you get further along, and there’s a cool mechanic pushing it all along. In this instance however, the set point is 105 years after the earliest start point of the game; the objects to avoid are normal obstacles, and giant space-time worms; the elements that change are the entire setting, and the vehicles of that era; and the cool mechanic is an ability to take control of any of the different vehicle varieties in the game, currently just over 1000. Phew.
Release Date: 4 Mar, 2016
Genre: Racing, Action
- Processor: 2.5 GHz
- Memory: 2048 MB RAM
- Graphics: GeForce 6600 GT / Ati Radeon 9800XT
- Storage: 100 MB available space