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Friday, Sep 30, 2022

Description

I was a bit apprehensive about buying Rogue Trooper, based on there only being a handful of official reviews (those that are currently available are pretty mixed in their opinions too). I decided to pick it up anyway, being an on-off fan of the comic. I was resolved to an average shooter, marked out from the crowd only by its setting. It was a pleasant surprise, then, to find that Rogue I was a bit apprehensive about buying Rogue Trooper, based on there only being a handful of official reviews (those that are currently available are pretty mixed in their opinions too). I decided to pick it up anyway, being an on-off fan of the comic. I was resolved to an average shooter, marked out from the crowd only by its setting. It was a pleasant surprise, then, to find that Rogue Trooper offers a very polished, fun blast through one of the most popular 2000AD battlefields. Lifting itself nicely above the average in the process. The intro cutscene and Quartz Zone Massacre level really bring to life the Rogue Trooper universe. Helm, Gunnar and Bagman are introduced, and find their way to each bio-chip slot in your kit (pleasingly blasé about their predicament post-mortem). The mechanics of each buddy's contribution to your Nort-killing power are well realised and integrated into the genre of the game, though there's a feeling more could've been done to really bring out this angle. The close-combat stealth kills are nicely visceral, varied enough, and pay homage to the brutal antics of the Rogue from the comics. Graphics are nice'n'shiny. The game looks lovely with a bit of anti-aliasing and anisotropic filtering; and the look is a good balance between stylised comicbook and a more realist approach. Sound is pleasingly chunky, the chattering of Rogue's GI rifle providing a thought of 'yeah, THIS is how I imagined it would sound' when first heard. The voice actors give solid performances throughout, playing their roles with a healthy dose of melodrama and caricature. The soundtrack is a good, quirky techno affair; very atomspheric. All this adds up to a quality product that Rebellion can certainly be proud of (doubly-so considering the seemingly tiny team that worked on the game). Inevitably we move on to the negatives though. Level design suffers a fair bit from linearity. One or two alternative routes are offered here and there, but you'll find yourself funnelled most of the time. Gameplay can become a little repetitive in the latter stages, though this is broken up a little by a couple of on-rails sections (which work pretty well, those of you groaning at their mere mention). Neveretheless you can find yourself defaulting to a standard style of run-and-gun, rendering Helm's holographic distraction, Bagman's micro-mine ambushes and the like somewhat redundant. So, what we have is a fine offering to fans of the comic (certainly head and shoulders above Dredd vs Death), and a commendable action game for those to whom things like 'The Scheme's The Thing!' and 'Venus Bluegenes' hold no meaning. Let's hope it does well enough to justify an expansion pack or sequel.… Expand

Developer: Rebellion

Publisher: Rebellion

Release Date: 23 May, 2006

Genre: Action, Sci-fi, Shooter

Minimum:

    IBM PC or 100% compatible, Microsoft Windows XP or 2000, Intel Pentium 4 or equivalent, 256MB RAM, 100% DirectX 9.0c-compatible 64MB 3D Accelerated Card supporting v1.1 pixel and vertex shaders, Windows XP- or 2000-compatible sound card (100% DirectX 9.0c-compatible), 3GB free disk space, 100% Windows XP- or 2000-compatible mouse and keyboard

Recommended:

    Intel Pentium 4 2.0GHz or equivalent, 512MB RAM, 100% DirectX 9.0c-compatible 128MB 3D Accelerated Card supporting v2.0 pixel and vertex shaders, Windows XP- or 2000-compatible sound card (100% DirectX 9.0c-compatible), 3GB free disk space