
Description
Would chess be a better game if bishops were replaced with randomly moving Inquisitors? Would Cluedo be improved by the addition of a demon-spewing Hellmouth? After spending a few days with Risk: Factions, I'm tempted to say 'Yes'.
Although RF does include the classic game, its meat is a twisted re-interpretation in which moggies, zombs, robots, men and yetis battle for continental control. The new factions actually add little beyond some pleasing combat animations what refreshes is the introduction of a range of new maps dotted with enticing buff structures.
Now you aren't just invading in order to boost your 'draft' (reinforcements received at the beginning of a turn). Snatching and holding a dam gives you the ability to flood downstream lands. Taking a temple lets you convert territories without bloodshed. Securing barracks provides missile support during nearby combats.
Behind the extra tactics, Risk's dice-driven unpredictability remains.
Developer: Stainless Games
Publisher: Electronic Arts
Release Date: 8 Mar, 2011
Genre: Strategy