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Saturday, Dec 2, 2023

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Im fearful of real stinker games. I dont buy ANY game at full price, but I was tempted when I saw Nuclear Dawn on a Steam daily deal for $7, a deal almost too good to pass up. I still read reviews even before buying cheap games; some the negative comments I found here almost stopped me from buying it, but I thought 'on the otherhand, its so cheap, the risk of it sucking royally is not anIm fearful of real stinker games. I dont buy ANY game at full price, but I was tempted when I saw Nuclear Dawn on a Steam daily deal for $7, a deal almost too good to pass up. I still read reviews even before buying cheap games; some the negative comments I found here almost stopped me from buying it, but I thought 'on the otherhand, its so cheap, the risk of it sucking royally is not an issue.' I caved and bought it. Indeed, I have been plesantly surprised by the game; I wont say its the best game of the year, but I will say it is a solid FPS/RTS hybrid. I want to address some of the criticisms that almost stopped me from buying the game in the first place; I have found them to be only half true or completely false. Someone said something negative about the accuracy of the guns. I find the accuracy quite acceptable: every gun fires accurately during short controlled bursts but start to spread during full-auto, exactly how guns really behave. I don't know about you, but I like that accuracy model; it means you can still get long range head shots with a lowly SMG or pistol if you take the time to aim thru the ironsights, firing in short bursts. I just wanted to clarify that because when I read that comment about the accuracy, it gave me the impression the accuracy of the guns were like that f-ing assault rifle from Halo 1, where the first bullet in a short burst NEVER went down the middle of the crosshairs. Its not like that at all people :D I promise! There are no realistic ballistics tho: every bullet is fast as a laser and doesnt drop due to gravity. Another criticism was not being able to adjust your class until you die. Its true that you cannot open the class selection screen while alive UNTIL your commander builds an armoury (since it's a pretty important building, it wont be long until he does build it). You can then go into the armoury and use it to open the class selection screen and change your class instantly WITHOUT HAVING TO SUICIDE like in other games *cough* Battlefield *cough*. Sometimes, if your commander isnt clever enough to build an armoury near the frontlines, it means you may have to trek back to the HQ base to change classes, and you may just say f-that and suicide anyway, but I think I made my point and countered that half-true statement mentioned earlier. Someone else criticised the balance of the game, where one team can reach critical mass and completely stomps the other in a killfest slaughterhouse. It is true that this happens, but I want to make an analogy to another game to highlight that this is not a balance issue as it was suggested by that reveiwer. The game is an RTS hybrid, meaning that control of resources is crucial to winning. The analogy: consider Starcraft... say a player manages to expand to 5 bases and keeps his opponent on only 2 bases by out manouvering him and generally out playing him; that match would probably descend into a killfest slaughter of every remaining asset the 2 base player had until he surrended or died completely. I ask you: is such a killfest a balance issue!? I dont think so, Id say the other guy just got outplayed. The same logic applies to this game, and even to Battlefield or every other FPS game that revolves around controlling strategic map locations: the team that controls most of the map is more than likely to win the match. Its not a balance issue, its a legitimite game mechanic. Anyway, with proper countering tactics it is still possible to beat back a superior enemy knocking at the front door of your main base in Nuclear Dawn; not likely, granted, but it is possible. About the bugs: I did find the odd user interface bug such as the perk (or gizmo as its called in Nuclear Dawn) selection menu not closing properly sometimes, but none of that is a show-stopper in my opinion, as I encoutered similar UI bugs in both Modern Warefare and Bad Company. As for the game being full of bugs, I don't see it that way. Maybe some of you guys could post specific problems instead of a vague comment that clarifies nothing and doesnt even seem true now that Ive played the game myself. Now that Ive preached about the game enough, I want to talk about a bug that did piss me off. The bug happens when I shoot from behind certain objects: the empty air at the edge the object will stop my bullets even though my crosshairs are clear of any obstacle! It is infuriating when it happens, as I usually get killed immediately after for giving away my position without killing my target. Another complaint of mine is not being able to go prone or lean, which are basic FPS control movements that should be available in EVERY first person game. I mean, Im essentially a person in the game world, why cant I move like a person actually would? A person doesn't simply crouch when shot at... he hits the f-ing deck man! Developers please get with the program and include lean and prone control in your f-ing games Its 2012 ffs! Score: all in all, a sturdy 6 points out of 10… Expand

Developer: GameConnect, InterWave Studios

Publisher: Iceberg Interactive

Release Date: 26 Sep, 2011

Genre: Strategy, Action, RTS, Sci-fi, Shooter

  • OS: Windows® 7 32/64-bit / Vista 32/64 / XP or higher
  • Processor: Intel Core 2 Duo 2.4GHz or equivalent
  • Memory: 2GB
  • Hard Disk Space: 6GB of free HDD space
  • Video Card: Video card must be 128 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 2.0b (ATI Radeon HD 2900 NVidia GeForce 8800)
  • Sound: DX 9.0c compatible sound card