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Tuesday, Sep 27, 2022

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My all-time favourite game! Honest! Okay, so yes, its a bit like GTA. Or rather, GTA is a bit like Mafia... This is MILES more fun. Everything about this game is fantastic. It has an excellent storyline, there are miles of roads and alleys to explore, and the music gives it a fantastic atmosphere. Then there's the cars. These are fantastic look-alikes of real 1930s cars with small My all-time favourite game! Honest! Okay, so yes, its a bit like GTA. Or rather, GTA is a bit like Mafia... This is MILES more fun. Everything about this game is fantastic. It has an excellent storyline, there are miles of roads and alleys to explore, and the music gives it a fantastic atmosphere. Then there's the cars. These are fantastic look-alikes of real 1930s cars with small changes. All (with the exception of the Ulver Airstream) have that coolness present in the real thing. This game gets even more fun if you add a steering wheel! Yay! Drifting in a Ford Model T (or Bolt Ace in-game)! Okay, so first, the things I really loved: The cars- the great majority of the cars are fantastic computer realisations of the real thing. The physics (both with the driving and the crashing) and damage systems are impressive for a 2002 game- one of my friends actually refused to believe a game this old could be this detailed. There are really cool little features as well, such as working mile counters. I'm sure that the car becomes more sluggish the more miles it has done... Also, there are some really cool cars to collect in the subquests and Freeride Extreme. 2) The music- the inclusion of 30s music rounds off the feel of the game. 3) The weaponry- a nice selection of period weapons with acceptable performance. Also, it's nice to see that the AI weapons have the same performance as your own. There are also some random 'special' weapons that can be found. !!SPOILER WARNING!! My favourite has got to be in the mission 'Better Get Used to It'- if you stop by the crashed truck in the car chase and attack the guy there, he picks up a plank. Kill him and you can pick it up and use it. /SPOILER 4) The scenery- some lovely buildings and items from the 1930s. 5)The racing level- honestly, this thing should be more exploited by the game developers- you know, add more tracks, a choice of any of the ai cars, and a decent 30s racing game is done... 6) The voice acting- this is of great quality, and expressive. Lipsynching is good as well for a 2002 game. Now the things I didn't like: 1) The driving everywhere- after a while, driving gets boring. You go to see Lucas, and then you are told by your friend 'I'm beat, drop me off at the bar first'. so you drive to the bar, then back. 'Hi Lucas...' 'Oh, hey Tommy, go to the street by the bar and pick up my friend will you, then drive him to the hospital up the road from here...'. Erm, hello designers, maybe by changing the order of these kind of things the game would be, I don't know, less tedious? 2) The Ulver Airstream- somehow, with all the fantastic looking cars in the game, it appears the graphics designers took a day off for this one. The fantastic Chrysler Airflow, a beautiful car, and a design icon, has been totally ruined in its conversion to Mafia. Moving the lights to the wings, removing the big radiator, and making the car available in only the colours 'No-detail Blue' and 'Vomit Green' has made such a great car ugly. 3) The autosave feature- okay, this has some good points, such as the fact that it makes the game challenging, but sometimes, it becomes annoying. For instance, in one mission, I spent 15 minutes driving to the location of the next objective, then just after the cutscene my friend Paulie gets out of the car, runs in front of a tram, gets flattened and dies... result? I have to do all the driving again. 4) The bugs. This game has a great many bugs for some unknown reason. These include: lorry driver AI - for some reason, lorries will just randomly stop on places such as bridges, and the driver will just walk off. And not come back. Ever. Then there's the wierd one with the cops. If one of the cop car's doors is blocked, the cops will throw each other out of the car repeatedly, until it drives you insane and you walk over and tommygun them. Then there are the invisible walls that occasionally appear if you do something that the designers didnt want you to do, like drive over a hill into the air at 150MPH and go flying, then crash into a big wall of nothing... And the cops sometimes seem a little overenthusiastic. They will chase you for going 0.000000001 MPH over the speed limit, and they will go crazy if you are on a junction as the light changes. 5) My last complaint- there is no draw distance option without modding. So really big buildings that should be visible for miles just 'appear', as do cars and people that should be visible. Overall however, I loved this game for its immersive feel, fantastic storyline, and overall great quality.… Expand

My all-time favourite game! Honest! Okay, so yes, its a bit like GTA. Or rather, GTA is a bit like M