Richard Cobbett looks back at one of Lucasarts' worst ever games, and one of Indy's most unfortunate misadventures this side of Kingdom of the Crystal Skull. Shudder.
Where to begin? Indiana Jones and the Fate of Atlantis is a godawful mess of a game by anyone's standards. It's ugly. It's boring. It's barely playable. What little plot there is gets buried instantly under the bad controls and embarrassingly poor puzzles. The interesting idea of being able to control two characters at once is utterly squandered by the fact that you won't want to spend a single second more than you have to in their company. And yet despite all this, when you mention Fate of Atlantis, you'll struggle to find anyone who doesn't have warm memories of it. They'll tell you it's one of Lucasarts' best adventures, with a great story and characters that deserved to be immortalised in an actual movie.
So what's going on? Simple.
Publisher: LucasArts, Lucasfilm, Disney Interactive
Release Date: 1 Jun, 1992
Genre: Adventure, Point Click