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Saturday, Jan 28, 2023


I bought Empyrion on sale and didn't really know what to expect from an early access Alpha game. I find myself really enjoying the game and even if development stopped tomorrow I figure I've more than got value for my money. It plays very well for an Alpha. In over 200 hours gameplay I've only had one crash and the game recorded and sent a report to the devs. The next day I had an email asking for more info - good dev response. Updates are coming through regularly and add more content and fix some of the bugs.
It's a survival game. The back story is that in the near future humanity has kind of ruined good old Earth. The melted Antarctic ice cap revealed a crashed Alien ship. Using tech from the ship Earth poured all its resources into building several colony ships and sent them out to find Empyrion - a paradise shown on the incomplete alien starmaps. You are the captain of one of these ships. A hyperdrive malfunction throws the ship off course and you crash into the planet you choose at the start of the game.You, the sole survivor, land on the planet in a survival pod with limited supplies. You have to gather resources and establish yourself on the planet. One objective would be to return to space and proceed with your original mission to find a new home for mankind. You could also just chill on the planet until you run out of resouces - it's all up to you, the game is open and doesn't force choices on you. Aliens will attack you on sight and you can raid their bases for resources and equipment. Some of the wild life is hostile, some is not. A good tutorial guides you through building your first base and your first vessel.
I really enjoy Empyrion's open design environment - I think that is what makes the game. Although there are a few basic blueprints, you have to design and build your own bases and ships. I find the testing and improving of my designs to be a lot of fun and very engaging gameplay. Building is intuitive once you get used to the block system Empyrion uses for construction. You can make a blueprint of your designs and use it to build a duplicate. I also believe blueprints can be shared amongst players although I have not done this.
A good example of Empyrion game play is mining. You need a lot of resources to build stuff, and aside from common metals like iron, cobalt, copper, silicon, gold, etc., Empyrion has included some exotic 'alien' metals that you have to go off-planet to find. Unlike some games, extracting the ore is not as simple as walking up to an ore body, clicking it, and walking off with your bags full. In Empyrion first you have to find the ore which involves physically coming within 500 metres of the ore body, so be prepared to travel a possibly hostile planet. Then you have to tunnel into and excavate 3D ore bodies and by the time you are done you will have a really DEEP hole in the ground. How you approach this can determine whether you return to base with a load of ore or starve to death at the bottom of an empty mine, having expended all your drill fuel and being unable to return to the surface. Oh yes, you can starve to death in Empyrion. You can also suffocate in space if your oxygen runs out. You can die if you fall too far. Raptors will eat you. Aliens will shoot you. Plants will poison you. It is a survival game after all. It's not all danger though. You can kick back on the gun deck of your base, enjoying a veggie burger and space fries while watching the rising sun blaze a river of gold across the lake. Great sunrises and sunsets in this game!
In its current state you can travel to several planets, moons, and asteroids within the system. I don't know what the devs have planned for the game, but the warp drive panel and maps have grayed-out slots for galactic travel.
There is lots of content in the game that is not yet explained in the tutorial. Even after 200 hours, I'm still finding cool stuff by accident. I've often thought 'I wish there was an easier way of doing this' and then by 'fat finger accident' found that there was an easier way. Cool game! One drawback is that this game is sucking up way too much of my time. I recommend it highly!

Developer: Eleon Game Studios

Publisher: Eleon Game Studios

Release Date: 5 Aug, 2015

Genre: Survival, Open World, Building, Sci-fi, Adventure, Simulation, Strategy, Action




  • OS: Windows (7, 8 and 10), 64-bit system required
  • Processor: Dual-Core Processor 2.5 GHz or better
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GT 640 or equivalent (at least 1GB VRAM)
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
  • Sound Card: DirectX® compatible


  • OS: Windows (7, 8 and 10), 64-bit system required
  • Processor: Quad-Core 2.8 GHz or better
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 560 or better (with 2GB VRAM)
  • DirectX: Version 11
  • Storage: 4 GB available space
  • Sound Card: DirectX® compatible