The hero stepped up to the boss. He sized the monster up. He carefully inspected his chances, checked his own buffs and potion collection, and buggered off home.
Desktop Dungeons was designed a year ago as a simple short web game, with the look of a cutesy roguelike. After extensive rejigging, it's been recreated as a more polished but equally compelling paid-for browser-only game. The art has been redrawn, so the creatures and heroes are now all gurning handdrawn faces. While it's still very simple, Desktop's cartoony style comes across better than the recent Dungeons of Dredmor.
Each ten-minute-long level starts with your hero alone in a singlescreen labyrinth. As you click to move him, he uncovers more tiles, Minesweeper-style, and regains health and mana (also recoverable through a very limited number of potions). So part of the game's puzzle element is to not explore the dungeon too quickly, as the fog of war is effectively a secondary health bar.
Developer: QCF Design
Publisher: QCF Design
Release Date: 7 Nov, 2013
Genre: Strategy, Turn-Based, Puzzle, RPG, Casual, Adventure
- OS: Windows XP
- Processor: 1.2GHz
- Memory: 1 GB RAM
- Graphics: any Direct3D 9 card
- DirectX: Version 9.0c
- Storage: 350 MB available space