This game was AWESOME! I have NO IDEA why some people would pan this game, let alone some of the unforgiving reviews here or a steam meta-score of 63. This was one of my favorite FPS games to come out in a Long time, and I've played a lot of them. Got it as a value title on steam and I played it to the hilt in a couple of days, got more than my money's worth -- it was a STEAL! While It'sThis game was AWESOME! I have NO IDEA why some people would pan this game, let alone some of the unforgiving reviews here or a steam meta-score of 63. This was one of my favorite FPS games to come out in a Long time, and I've played a lot of them. Got it as a value title on steam and I played it to the hilt in a couple of days, got more than my money's worth -- it was a STEAL! While It's not perfect, it doesn't need to be and I can be truly unforgiving to some games with profound enough flaws. The Good: Interesting and novel elements for FPS's can be found here. Lots of Abilities and gimmicks that many other games think sufficient to rest on their laurels with one or two of, this game has a whole suite of them thrown in with the kitchen sink (14 total, including bullet-time, Healing, Tele&Pyro Kinesis, bullets you can guide in flight as well as spell-like effects.) You can freely switch between the 7 characters in your squad for most of the game, each accommodating different play-styles, to keep the game fresh, or to overcome specific challenges. Need the whole squad to take something down? Go with your support classes. Just want to mow everything down and don't overthink it? Go heavy. Puzzle time? Switch to the clairvoyant. Time to get personal? One of the characters is a melee badass. The environments and characters as well as enemies are really immersive and sometimes truly horrifying. There are a few quick time events sprinkled into the game -- but where in most titles this feature is repetitive, punishing or annoying -- they REALLY shine here. I won't ruin them all but there is one where you have to use quick-time button-mashing to perform an EXORCISM! Very cool. The gore, language and violence are VERY graphic and even disturbing in places -- but appropriately so. The story is historically inspired and TRULY different. What's cooler? As the game progresses your futuristic squad moves further and further back in time and interacts with folks like 1942 British Occult soldiers (and their nazi counterparts), Corrupted Crusaders, Roman Legionaires... all the way back to Sumerian Priests! There is good character development and achievements unlock info about various heroes and villains -- in most games this is extraneous or cursorily interesting, but for this game I read and examined them all THOROUGHLY. The backbone concept alone is awesome -- Military Occult Warfare team assembled from Witches and Chaplains in the US army? The story is AMAZING. The Bad: Really... I have to work to give equal time for deep criticism, because the game is awesome especially for the price, but here goes... No multiplayer -- and in a squad-based game like this it is TRULY a shame -- if it did it could have potential for amazing multiplayer action akin to games like left 4 dead, because the characters are so different and would mesh SO MUCH BETTER if a variety of people were talking and driving them (though the AI is adequate for single-player) Perhaps dare I say considering the 7 different classes it could have been a great mesh of Left 4 Dead and Team Fortress 2... sadly, it was not to be. A second gripe would be that once you are able to rapidly switch between the entire squad things can get a little overwhelming at first. They DO try to acquaint you with each character in turn and introduce the powers, but before long you find yourself in situations where 1 or 2 powers are the best (or in a couple of circumstances the only) solutions before you are fully familiar with all the tools at your disposal. Thankfully the game is long enough so that before long you know what you've got and can switch it up to handle anything you need to deal with. Also, while the character selection menu uses squad members last names to identify them, in many situations the squad-members voices refer to characters by their first name. Sure, before too long you'll catch up and learn that you need to switch to Black (the Sniper) when somebody is asking 'Simone' to take a critical shot or use telekinetics, or know intuitively that when people are yelling that 'Billie is Down!' that you need to go help (Billie) Church as referred to into the menu. I got the idea, they wanted you to have a first-name basis and identification with the characters... but it was a little difficult at first, like being at a dinner party and being nervous about remembering everyone's name to whom you were introduced... still, by the third mission I assure you I was good friends and on a first name basis with all of them. Lastly, where some games can be annoying or punishing in putting you in situations where there is no obvious way or counter-intuitive way to proceed, it seems the dialogue in this game was almost in a hurry to give things away -- You never get to a point where you want to hit your head on a wall because in some situations the puzzle is telegraphed to you before you know there's a problem! Beats the alternative though.
This game was AWESOME! I have NO IDEA why some people would pan this game, let alone some of the unf