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Tuesday, Sep 27, 2022

Description

There's something about Child of Light I just don't like. Really there's many thing I don't like about the game. I find it a very shallow experience for a Japanese-style RPG. It takes various element from far better games, but completely fails to emulate those elements and put them to good use. It's a poor replacement for the genre it attempts to mimic.
The only positive thing I can say
There's something about Child of Light I just don't like. Really there's many thing I don't like about the game. I find it a very shallow experience for a Japanese-style RPG. It takes various element from far better games, but completely fails to emulate those elements and put them to good use. It's a poor replacement for the genre it attempts to mimic.
The only positive thing I can say is that Child of Light is very pretty. If it was a visual novel and you're Japanese, that would actually matter. But in reality, pretty graphics don't mean **** So my one compliment was a back-handed one. This review is off to a great start.
Everyone else's complaint is the rhyming . More me, it was the worst **** part of the game. I don't even mean from a literary stand point, I just thought it was **** stupid. It got to the point where I'd mindlessly press the spacebar without reading. The need to construct all the narrative and dialog as if it was poetry was very distracting and took me out of the experience.
One thing I noticed about this game was it's similarities to Eternal Sonata in terms of the story. I'd rather not even talk about that game, so I'll just say: if you've played it you know exactly what I mean with a dying person's dream aspect. If you however have not played Enternal Sonata then good for you, and don't bother playing COL either.
Combat and leveling are the two most important parts of any good RPG and COL is a mismatched of Final Fantasy X and Persona 3, but mostly FFX. In battle you have access to only 2 characters at a time. At the bottom of the screen is a bar with portraits of each of the combatants. Once one of the character's cursor reaches the red portion of the time bar you can make you commands. You can then attack, defend, use an item, or switch them out for one of your reserved party members much like in FFX.
If at the same time an enemy is posed to attack you can shine you mouse controlled firefly to slow down their attack. If done correctly and you hit them first, the enemy will be interrupted. Of course your attacks can be interrupted also, so deciding whether attempting to interrupt them or if defending is a better option, seeing at guarding will decrease the amount of time before your next turn.
The time bar and interruptions kinda reminds me of the knock down system from Persona 3 just not nearly as fun. It does add a level of strategic thinking and make the battles more intense, but I found it mostly annoying. It sounds cool and innovative on paper but in practice it's more of a chore.
Another nod toward FINAL FANTASY X is COL's skill trees. Ok it's not really a tree and there aren't many skills. The board is mostly occupied my stat upgrades, much like FFX's sphere grid. But unlike Ten, when a character levels up, so does their stats, which makes assigning skill points more like a bonus. Which isn't bad, I'd just rather have access to more attacks and passive skills.
There is also a rune system calls oculics. Basically you can attach the stones to one of the three slots on each character. Depending on which of the three you place the stone, their influence with change accordingly. Such as a red stone on a weapon causes fire damage while when in the armor slot increases resistance to fire. Pretty simple and basic, and boring. You can also craft the stone pieces into larger more powerful ones but wait until you got about 20 or so before you start **** with that.
Since enemy during the 4th chapter will start having elemental abilities and weaknesses, it best to set up each member of you party to combat and resist a particular element. So make sure to keep multiples and leaving crafting until later.
There are no random battle in COL. An enemy encounter is represented by a single enemy, much like the fore mentioned Persona 3. Also like P3 you can sneak up on the enemy by using your firefly to blind them to gain an advantage in the up coming fight. Or you could just fly over them.
Now i'm just going to list some more of my gripes about this game before wrapping this review up:
No weapons or armor to buy or find.
Items still show up when you scroll through the list in battle, even when you don't have it anymore.
The Puzzles are less puzzling then the praise this game gets
It's boring.
I just can't get over how lame this game it. It's so boring. When it's not boring it's tedious. And when it's not tedious it's boring. Jesus who's idea was it to make everything rhyme. I spent 4 hours with this game. The first hour I really gave it a shot. My entire first hour in up on youtube so go see if I'm gave this game a fair try. Because by hour 2 I was ready to stop. I don't really like to bring up other games in my reviews. I'd rather base my experience on the game at hand. But I just can't help it. COL takes ideas and mechanics from other games, leaving me wishing I was playing them instead.















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Developer: Ubisoft Montréal

Publisher: Ubisoft

Release Date: 29 Apr, 2014

Genre: RPG, Turn-Based, Adventure, Casual, Action

Minimum:

  • OS: Windows Vista, Windows 7 SP1, Windows 8/8.1 (32/64bit versions)
  • Processor: Intel Core2Duo E8200 @ 2.6 GHz or AMD Athlon II X2 240 @ 2.8 GHz
  • Memory: 2 GB RAM
  • Graphics: nVidia GeForce 8800 GT or AMD Radeon HD2900 XT (512MB VRAM with Shader Model 4.0 or higher)
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 3 GB available space
  • Sound Card: DirectX Compatible Sound Card with latest drivers
  • Additional Notes: Windows-compatible keyboard and mouse required, optional Microsoft XBOX360 controller or compatible

Recommended:

  • OS: Windows Vista, Windows 7 SP1, Windows 8/8.1 (32/64bit versions)
  • Processor: Intel Core2Quad Q8400 @ 2.6 GHz or AMD Athlon II X4 620 @ 2.6 GHz
  • Memory: 4 GB RAM
  • Graphics: nVidia GeForce GTX260 or AMD Radeon HD4870 (512MB VRAM with Shader Model 4.0 or higher)
  • DirectX: Version 9.0c
  • Storage: 3 GB available space
  • Sound Card: DirectX Compatible Sound Card with latest drivers
  • Additional Notes: Windows-compatible keyboard and mouse required, optional Microsoft XBOX360 controller or compatible