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Tuesday, Sep 27, 2022

Description

Graphically, Avadon is very basic and quite primitive. The sounds also bear this same basic style, with the only music you will hear being from the main menu. All in-game sounds are done adequately though. You will hear your enemies roar and groan, coins, equipment, magic, and all other sounds you may come to expect from a fantasy setting. You should expect to do an immense amount ofGraphically, Avadon is very basic and quite primitive. The sounds also bear this same basic style, with the only music you will hear being from the main menu. All in-game sounds are done adequately though. You will hear your enemies roar and groan, coins, equipment, magic, and all other sounds you may come to expect from a fantasy setting. You should expect to do an immense amount of reading throughout the game. Because of this, the overall gameplay experience seems notably slow paced. While the story and gameplay are rudimentary, Avadon does flow, and there is fun to be had with the turn based combat, item looting, and enhancing the members of your party. Mouse clicking gets severely unresponsive as you play, causing the user to click each action three times or more. This is a major problem. To correct this, all one could do is play the game fresh from a system reboot. Within ten to fifteen minutes after the reboot, the mouse clicking and performance problems will return and stay. Very slowly, the game becomes more interesting and more challenging. The way quests are completed is somewhat awkward. You must go back to the exact place where the quest originated from, and go through the NPC dialog, exclaiming that whatever deed has been done. This would be okay if the map marked where these places are located, or where such NPCs are, but map markings are far from complete. Some quests are so ambiguous, that I found no other way to complete them other than looking at maps made available online. Several of the quests were created in such a way that they nitpick the player into minute details that are very difficult to discern. Avadon seems to drag itself most of the way, mostly because of its slow pace and repetitive game play, but also because of its drab visuals and minimal sounds. Some enemies can be challenging, and interesting to fight against. The variety in creatures is not expansive nor creative, but Avadon manages to keep the encounters enjoyable. The boss battles are difficult, exciting, and fun. The way abilities, spells, and vitality work together is both fair and balanced, providing for an appealing strategy between the usage of weapons and the rest of each character's repertoire. Ultimately, you will become acquainted with your character's powers, and you will eventually appreciate the game's subtle entertainment. The storyline is not very imaginative, nor is it very absorbing. It is conventional in every way imaginable. Also, once you defeat enemies located in a certain area, they will not respawn. Some of the keyboard shortcuts only allow you to activate their respective windows. Pressing the same keyboard shortcut does not deactivate the window. This is minor, but it is still a problem nonetheless. The quests are varied, but feel repetitive in execution. This is mostly because the environs and enemies look very similar from one to the next. Some of your adversaries are so arrogant that you will hate them and enjoy being the reason for their ultimate demise. The most rewarding part of Avadon involves leveling up your characters, equipping the discovered loot, and enhancing their specific abilities. The game often causes serious temporary problems with Windows if you Alt-Tab out of it. Performance issues are borderline ridiculous for a game with such a minimalist design and coarse implementation. In addition, the developer programmed the game to change the speakers' settings in Windows and not return them to the setup it was originally saved to. This is totally unacceptable. The performance problems in conjunction with the other developmental issues is proof of clearly awful programming, or at the very least inadequate porting from the original Mac version. There is basically no creativity whatsoever in Avadon. Every aspect of the game has been done before, for PC and consoles, even in the 80s. After a long while of repetitive, bland, and lackluster gameplay, you will hope for the game to end as soon as possible, but it doesn't. Avadon is clearly 50 hours too long. Much could have been condensed to save players from the tedium. After withstanding the exaggerated amount of hours, the final battle is incredibly frustrating, boring, and poorly implemented. In the end, I decided to quit trying and take a different dialogue path to complete the game. It is that bad. If you would like to read about how poorly designed the final battle is and how much players have complained, peruse the official forums. You won't have anything spoiled, as the ending could have been foreseen from the first half hour of play. This is all quite unfortunate. The finale left me with a feelings of time wasted and disappointment. I understand that the game was designed by one person, but with independent developers often excelling the multi-million Dollar studios, there is no excuse for poor execution anymore. It took me about 76 hours to complete.… Expand

Developer: Spiderweb Software

Publisher: Spiderweb Software

Release Date: 17 Aug, 2011

Genre: RPG, Turn-Based, Strategy, Adventure