Wonderful, breath-clutching games of chicken happen along the z-axis in Tribes: Ascend. You're hovering, the guy you want to kill is hovering, and you each have a few sips of battery juice left in your jetpack. Gravity is death: drop first, and you become an instant candidate for one of Tribes' splash-damage weapons: a grenade, Spinfusor disc, or gamma-ray-green mortar shell.
In these shared seconds of airtime, your brain crunches weapon trajectory paths, shot velocity, topography and damage radiiand there's a layer of deception happening atop that. Maybe I'll feint a fall, then right-click to lift at the last second. Maybe he'll whip out his secondary weapon to harass me out of the air with pistol shots. Maybe I'll put a grenade under him to force him to spend all his flight energy.
This is a lot of good nuance.
Release Date: N/A
Genre: Action, Adventure, Open World / Sandbox, RPG, Sci-fi, Shooter