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Thursday, Mar 4, 2021

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Playing GRAW 2 feels like playing a fps from the year 2000, only with 'pretty' graphics and fancy physics that hardly serve a purpose. I started playing on 'hard', since I figured my reasonable experience with fps games warranted a challenge. Little did I know that the challenge is still mainly comprised of making sure your teammates can find their way across a street Playing GRAW 2 feels like playing a fps from the year 2000, only with 'pretty' graphics and fancy physics that hardly serve a purpose. I started playing on 'hard', since I figured my reasonable experience with fps games warranted a challenge. Little did I know that the challenge is still mainly comprised of making sure your teammates can find their way across a street with some rubble, and not end up facing a blind wall, with their backs in the direction the enemy is likely to come from. The last part isn't much of a problem though, since the enemy is quite happy to hold their positions, even when their buddies get picked off one by one by me or one of my fellow ghosts (if he's having a moment of clarity). If they do move, they do so without any sign of intelligence at all. Apparently Mexican army soldiers and 'highly trained' Panamanian mercenaries share the same passion for running straight into your line of fire in a single file. Flanking is for sissies and ghosts, is the lesson GRAW 2 teaches. On the occasions where the AI did manage to spot me, it often came off as if they had superhuman eyesight, since I was either shrouded in complete darkness or crouched behind a car a good 69 meters away. I guess my brown helmet sticks out like a sore thumb in the colorful palette or various shades of yellow and brown that is a Mexican village in GRAW 2. Then there is the level design. Developer GRIN took the easy way out by making sure my highly trained GHOST soldier can't even jump a over a one foot obstacle (think rubble, elevated curbs and the occasional sandbag reinforcement), and subsequently using said obstacles to funnel me along the path that they want me to take. A path lined with zombie-like soldiers conveniently facing my direction. Sure, you can sometimes choose between which alley to take, but it feels more like a cookie thrown at you than a smart tactical move on your part. Add to this a couple of game stopping bugs (getting permanently stuck in a folding chair, the driver of my evacuation vehicle getting shot mid-cutscene, preventing the game from moving on, etc.) and you have a game on your hands that is easy and frustrating at the same time, and for all the wrong reasons. The only redeemable features are the extensive weapon selection (although they're pretty damn interchangeable with so little tactical challenge), the nice explosions and the occasional moment of clarity of enemy AI. In short, I can imagine Mexican politicians being pissed off at this game, although not for the reasons you read in the news.… Expand

Playing GRAW 2 feels like playing a fps from the year 2000, only with ‘pretty’ graphics and fancy ph