Don’t worry, I’m not going to spoil anything here – I’ll steer clear of anything story-related beyond the premise. With another game, that would be tricky. With Skyrim, the stories that come from how the game works are often the best ones.
It’s a frozen nation, just to the north of where the previous game, Oblivion, took place. A pleasantly brief introduction sets up the plot: Skyrim is in the middle of a revolt, you’ve been sentenced to death, and dragons have just shown up. Good luck!
At that point, you emerge from a cave into 40 square kilometres of cold and mountainous country, and that’s it. Everything else is up to you.
Even after spending hundreds of hours in Morrowind and Oblivion, the sense of freedom in Skyrim is dizzying. The vast mountains in every direction make the landscape seem limitless, and even after exploring it for 55 hours, this world feels huge and unknown on a scale neither of the previous two games did.