Update (March 4th, 2020): The Stonescript language has been greatly expanded, enabling players to create their own full-screen games and advanced mods that run inside of Stone Story RPG. There have been two Stonejams (game jams welcoming players to submit their original creations written in Stonescript). At this point, I've cleared all the Yellow Update content, but unlike before, I'm not left waiting for more base game content -- there are other players' creations to try out, and I'm learning from them to hopefully make my own.
To be clear, I'm not a fan of idle games. I didn't play them before this one, and I'm not going to seek them out. I leave this game on because I'm able to loop levels unattended to farm better enchantments for my gear, and I have a soft goal of maxing out all of my gear. But it's nice to have a daily ritual of checking in, opening the gathered chests, getting the daily chests, and subtly improving my gear.
Update (November 5th, 2019): The Yellow Update landed in the beta branch, and it's fantastic. Five additional difficulty levels with new enemies, new behaviours for existing enemies, and an increased level cap. Very refreshing - I will need to change up my gear and strategies to beat these new challenges.
Update (October 1st, 2019): It's been over a month since I started, and I'm still actively playing and following the game's development via the public beta (a publicly available, opt-in version, separate from the main branch). The developer has been actively engaging with the community and incorporating feedback into his updates. The community on the official Discord has also been very helpful with sharing tips and strategies, especially for improving one's Stonescript.
Developer: Martian Rex, standardcombo
Publisher: Martian Rex
Release Date: 8 Aug, 2019
Genre: RPG, Adventure, Casual
- OS: Windows 7+
- Processor: SSE2 instruction set support
- Memory: 370 MB RAM
- DirectX: Version 10
- Storage: 300 MB available space
- Additional Notes: Potatoware friendly