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Monday, Oct 26, 2020

Description

This is definitely Diablo in space. That is, Diablo 1 pre-alpha. There is no RPG elements beyond choosing which points to spend amongst 4 stats. 1 of which only affects health/stamina pools. That leaves only strength for melee, dexterity for ranged weapons such as bows/slingshots, and intelligence to use ranged energy weapons. A staggering 3 classes, two of which are nearly identical for This is definitely Diablo in space. That is, Diablo 1 pre-alpha. There is no RPG elements beyond choosing which points to spend amongst 4 stats. 1 of which only affects health/stamina pools. That leaves only strength for melee, dexterity for ranged weapons such as bows/slingshots, and intelligence to use ranged energy weapons. A staggering 3 classes, two of which are nearly identical for play. Not much replay value. The levels are not randomly generated. The monsters do not respawn (which limits the total amount of loot/money that can be acquired), and energy used for guns is also the players currency. All of which equals, again, to very limited replay value. Weapons are either melee or ranged. And all ranged weapons in the game shoot a different ball of (insert random color here). There is no AOE (area of effect) fireballs, chain lightning, fire wall, or anything intuitive that allow creative gameplay. Everything that shoots, will do so in a straight line that hits only one target at a time. Melee weapons are pretty much the same thing but with negligible range. They only difference in loot is x-y damage range and duration (which does not last long). Biochips are wearable equipment that gives access to minor spells like town portal, identify, to other things like teleport and flash. It adds a minor change to the banal hacking and slashing but can only be used sparringly due to the high cost of recharging. Interface is very poor. You cannot rebind any keys. Given that there is very little gameplay this becomes less of a problem. But it would be nice to have the option of switching weapons with a key rather than opening the inventory and dragging the item on your character. In addition, you have to manually click on anything you want to attack. Sometimes repeatedly, as you get stunned your character will stand there until you click again. There is no holding down the left/right mouse button and your character will continue to attack despite getting stunned/etc. This game demands a great deal from your wrist. This game is challenging due to the finite resources available to the player. There is a level of scrounging that adds to the atmosphere that I believe is intentional. But I am still highly suspicious of the glowing praise this game has received. So much so, that I was compelled to write a review that fit the game more accurately, in my humble opinion. There is nothing new to the genre here, the music is droning and befitting a generic title such as this, and the gameplay is lacking. Again, the replay value (if you can make it through once), is negligible. For a budget title, there are plenty others at the same price (Fate, Titan Quest) in the bargain bin that can do this type of game much better. Definitely, not worth the price and time spent.… Expand

Developer:

Publisher: Meridian4

Release Date: 15 Nov, 2005

Genre: RPG, Action, Sci-fi, Hack and Slash, Horror, Adventure

Minimum:

  • OS: Windows XP, Vista, 7, 8
  • Processor: 1.5 GHz
  • Memory: 256 MB RAM
  • Graphics: DirectX compatible Video Card
  • DirectX: Version 9.0c
  • Storage: 500 MB available space
  • Sound Card: DirectX compatible Sound Card
  • Additional Notes: Windows compatible mouse and keyboard. Be sure to add main.exe to DEP list. If you are experiencing technical difficulties please email [emailprotected]