High expectations are a curse. While everybody envies developers who make games as great as Rise of Nations, nobody envies them when sequel time comes around. And you can really see why with Rise of Legends. Big Huge Games’ follow-up to its instant classic from 2003 is a pretty good RTS, but it is also an awfully familiar one that doesn’t bring anything new to the table aside from some snazzy new graphics, a few rule tweaks, and a quirky storyline with three oddball races. After a dozen hours or so of the campaign and noodling around online, the novelty vanishes…along with a fair number of the compelling reasons to keep playing the game.