If you rate this game as if it were one of the big blockbuster games from which we expect the Earth, then a score of 7.0 can be expected. In the UK two of the leading magazine titles both rated it between 70-80%, for example, and on that battleground it's definitely a fair score. But if you credit it's origins, a lowly indie developer (albeit working for one of the finest If you rate this game as if it were one of the big blockbuster games from which we expect the Earth, then a score of 7.0 can be expected. In the UK two of the leading magazine titles both rated it between 70-80%, for example, and on that battleground it's definitely a fair score. But if you credit it's origins, a lowly indie developer (albeit working for one of the finest software houses of our time) and his mates following a 'cool idea for a game'; and think of it as a set of awesomely addictive, infinitely playable mini-games with a common theme (like an arcade game, basically, where 10-20 minutes gratification is more than enough for your £1 or $1) then this game can only be rated as pure genius. If you, like me, played Mario 64 sometimes just so you could spend ages flying mario around one of the levels, or delighted in being able to do that ice-slide mini-game where if you went a bit faster than the other guy you got a star, but if you absolutely creamed him you got another one, then this is a game you must play. The mouse interface does take a while to get used to, but every new control system has its learning curve and this is no exception. But you soon find, through practise, that it's an incredibly natural interface, and because the ragdoll modelling is so responsive (and intelligent - they have to figure out how to stay on their feet all the time!), after a few hours you'll be throwing kicks, punches and performing the most obsene combos (both on the ground and in the air in super slow mo mushroom-o-vision) you've ever imagined. It's one of those games where the only limit is in your imagination. If you imagine your guy jumping up in the air, and then flying through the air with his foot outstretched in order to connect with the other guy's chin - then you can do it. It just then comes down to a matter of timing, which comes with practise. To help you practise, you can even slow the game down by quite some margin, at any time, with a simple slider on the options menu. For complete-a-holics, there's a good-old-fashioned score board, and there's plenty of scope for some stupidly high scores if you're good enough. Then there's the olympics mini-mini-games - that involve learning techniques such as how to multi-jump so you can travel vast distances without having to land; or the long throw where you quite literally pick up the stone in the guy's hand, charge up his Chi, and wazz the stone as far as you can by moving your mouse to mouse his hand and releasing the stone at the right time and the right angle. No clumsy angle-selection button-presses here, it's only your dexterity with the mouse and your skill with the control system that determine your results. Play it in bursts - although I played it for 4 hours when it first delivered to my Steam games list and loved every minute - but you will not be disappointed. And don't get me started on the cuscenes. If you've had any contact with proper KungFu movies from China and have any shred of a sense of humour, then the first watch of the movies really is a treat. You will be eager to finish the next level not only to progress, but also to see the next barmy cutscene.… Expand
Developer: Mark Healey
Publisher: Mark Healey
Release Date: 12 Oct, 2005
- Pentium3 800 MHz (or compatible), 256 MB RAM, GeForce 2 (or compatible), Windows 98, Internet connection for SteamWill be choppy with 8 AI players or in a big online game. Multi mice will only work with Windows XP
- Pentium4 1500 MHz (or compatible), 512MB RAM, DirectX 9 compatible graphics card, Windows XP, Internet connection for SteamWill work fine with most DirectX 9 compatible graphics cards.