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Saturday, Oct 24, 2020

Description

What a complete waste of potential. What is good in this game--fun amount of complexity, detailed research tree, 16 races--is nearly completely ruined by problems that can't be ignored. Firstly, the 16 races are a joke, because the stats are not balanced at all. If you add up the stat points for each race, they're not balanced, sometimes to the point of extreme; for example, the What a complete waste of potential. What is good in this game--fun amount of complexity, detailed research tree, 16 races--is nearly completely ruined by problems that can't be ignored. Firstly, the 16 races are a joke, because the stats are not balanced at all. If you add up the stat points for each race, they're not balanced, sometimes to the point of extreme; for example, the Humans and Evons. The Evons are a humanoid race with stats that are vastly better than Humans, so the right way to go would be to customize the Evons, since customizing the Humans would be pointless. It gets worse: The enemy AI in this game is bad, really bad. Even after the newest patch, the AIs will completely randomly declare war on you without any provocation, even if you've boosted your diplomacy stat. The AI also very rarely makes an attack on you even if they do declare war, even on the higher difficulties. I also don't like at all that you have to redesign ships from scrap all manually with every military research you make. Ground combat is sort of cool, with more complexity and vast array of options such as allowing nuclear and chemical warfare, different tactics to make, etc (all of which is actually completely meaningless, because the manual nor the master's notes explains anything about the options you can take). The options 'land troops' and 'land all troops' when invading a planet make no sense. Even if you click 'land troops,' a few will invade, but the others just go into your reserves, so you have to make new transports. The emphasis on macromanaging could have been a good idea, and development plans are your friend, so the planetary AI isn't completely braindead. The game shows hints of genius with the vast complexity and emphasis on macromanaging that could work if not for the crippling problems it has.… Expand

Developer: Quicksilver Software

Publisher: Wargaming Labs

Release Date: 25 Feb, 2003

Genre: Strategy, Sci-fi, Turn-Based

Minimum:

  • OS: Windows (XP, Vista, 7, 8, 10)
  • Processor: 1.8 GHz
  • Memory: 512 MB RAM
  • Graphics: 3D graphics card compatible with DirectX 7
  • DirectX: Version 7.0
  • Storage: 2 GB available space
  • Sound Card: DirectX 7 Compatible

Recommended:

  • OS: Windows (XP, Vista, 7, 8, 10)
  • Processor: 1.8 GHz
  • Memory: 1 GB RAM
  • Graphics: 3D graphics card compatible with DirectX 9
  • DirectX: Version 9.0
  • Storage: 2 GB available space
  • Sound Card: DirectX 9 Compatible