When you play a fantasy game, it can be great fun to bash heads as an ax-wielding barbarian, but when you think of the fantasy genre, you probably first think of magic. If anything symbolizes the escape from the ordinary into a wondrous world of high adventure, it’s a wizard or sorceress bending natural laws to summon strange creatures or harness the elements. If that’s true, then Magic & Mayhem: The Art of Magic taps directly into the core appeal of the fantasy genre by letting you play as a wizard whose chief goal is combating fellow spellcasters. The Art of Magic is a sequel to Magic & Mayhem (1999), designed by Mythos Games of X-COM fame. This time around, developers Charybdis and later Climax were at the helm, creating a real-time strategy/role-playing hybrid. The Art of Magic takes many of the core concepts of its predecessor, adds a new 3D engine, and comes up with an interesting game whose every strength seems to be hurt by a related weakness.