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Full PC Games – CueFactor

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Saturday, Oct 24, 2020

Description

A game with identity issues (among others). Does it want to be an arcade game where you destroy well over 100 aircraft in some missions, have unlimited ammo for each weapon, do a circus act to land rather than actually putting the plane on the ground, and repeatedly play bumper cars in mid-air? Or does it want to be realistic with slower controls mixed with heavy doses of inertia? A game with identity issues (among others). Does it want to be an arcade game where you destroy well over 100 aircraft in some missions, have unlimited ammo for each weapon, do a circus act to land rather than actually putting the plane on the ground, and repeatedly play bumper cars in mid-air? Or does it want to be realistic with slower controls mixed with heavy doses of inertia? Unfortunately, it wants to do both, and mashes the furthest extremes of both camps into one mess. Beyond the suspect flight model, there are: a targeting reticule that allows me to get kills much more consistently when it's NOT lit up; frustrating missions (on Ace without using superplanes); major scripting hiccups, causing multiple repeats on missions where you accomplish all objectives and still fail, laser-like accuracy of enemy weapons on the highest skill levels (beyond any point of fun), poorly detailed environments and object models, limited combat environments (especially in the vertical), ridiculous voice acting, and, other than the fantastic menu scores, terrible music. Unless you don't have access to a computer so you can play the superb IL-2, or, for the arcade-oriented, the blast-friendly Secret Weapons Over Normandy, stay far, far away.… Expand

A game with identity issues (among others). Does it want to be an arcade game where you destroy well