2014 has brought us a tiny surplus of indie, turn-based strategy games. And happily, they've all been thematically and mechanically different: The Banner Saga (an elegant Viking epic), Xenonauts (a spiritual sequel to old X-COM), Dead State (a Fallout-like zombie sandbox in Early Access). Halfway is less complex and sprawling than these games, which ends up as both a shortcoming and an asset.
Halfway leans on sci-fi tropes to start its story. Passengers of a massive spaceship awake from cryosleep to find their vessel, the Goliath, overrun with evil cyborgs and out of control, hyper-jumping to a random spot every few hours. You control the surviving crewmembers, fighting your way deck to deck in a couple dozen combat missions.
Structurally, Halfway reminds me of a 16-bit JRPG: missions are represented as connected dots on a map of the ship, and you complete them one by one, with a handful of optional missions along the way.
Release Date: 22 Jul, 2014
Genre: RPG, Strategy, Turn-Based, Sci-fi, Action
- OS: Windows 7 or higher
- Processor: 2.0 GHz Dual Core
- Memory: 2 GB RAM
- Graphics: Intel HD3000 or higher with OpenGL 2.1 support
- Storage: 300 MB available space
- Sound Card: OpenAL supported sound card