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Sunday, Nov 29, 2020


This review contains spoilers, click expand to view. After reading the negative reviews, I'm not seeing much 'review' content. Some folks seem to generally dislike the game. Understandable. But it's a gem. Could the developers have done more? Sure. But like a professional review stated, they 'stuck with what worked and didn't try to complicate that'. There's a lot of simple in this game. Quite a bit of 'repeat tractor beaming debris fields while sending dudes on planets to scavenge for **** All of this comes with a situation to be dealt with. If you choose to go onto a planet with your clones to scavenge, you will do battles down there and most likely come back to your ship without any dangers to bring on-board, with the goods. If you send your clones alone and stay aboard your ship, they will most likely come back with some alien stowaways, as well as the goods, which your crew can deal with easily alongside some well placed turrets. The downside being some aliens, upon death, emit a toxic cloud that can infect crew-members or spread beneath the flooring of the ship, prompting the captain, you, to manually go on a clean-up expedition around the ship to prevent further outbreak and module destruction. A very big part of me feels like I'm inside a 3D FPS version of FTL (Faster Than Light) without ship-to-ship battles. The only control of the ship is by warping around a grid-based galaxy with around 300 locations to scavenge/explore. There is a threat similar to FTL, but it randomly moves about the galaxy grid, and when coming within range of your ship, will begin to beam it's hostile crew aboard to do wanton destruction to your hard-earned resources and newly built modules. The game is tough in the beginning, but the mechanics don't seem to change much beyond finding dangerously EXTREME planets and debris fields which will almost 100% of the time bring about the baddiest of baddies to your scavenger or aboard the mothership. Once you get enough modules built, and scavenge enough sulfur to plant an army of turrets around your ship, it's a matter of finding a planet suitable for colonization, and filling your ship with the required number of species to begin said colonization. Once that happens, you beam onto the suitable planet, commit to a small expedition through some caves to kill a queen alien, which can be challenging (even on first play-through), and then you begin the settlement process which is 'Game Win'. After, at the game menu, you have a new option that you can begin a New Game+ with your previous ship in the state it was in upon completing the game. I have yet to do this, but I imagine the stakes are raised quite a bit and there's more of a reason to get upgraded rooms and upgraded weapons and DNA injections for clones to have abilities, which I did not need to do to complete a first run-through. Needless to say, just like FTL, you won't get what you want out of this game with one play-through. It needs to be played multiple times, with the multiple corporations and the multiple ship designs they come with. Just like FTL, each play will be random, and you can adjust, to some degree, your starting conditions. I played this for 48-hours straight after purchase. It takes a lot for a game to do that to me. This deserves more recognition. Amazing game.… Expand

Developer: Radiation Blue

Publisher: Team17 Digital Ltd

Release Date: 25 Feb, 2020

Genre: Action, RPG, Adventure, Simulation, Survival, Sci-fi




  • Requires a 64-bit processor and operating system
  • OS: Windows 7 64-bit
  • Processor: Intel Core i3-4130 / AMD FX-4350
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 660 / Radeon HD 7950 or Radeon R9 290
  • Storage: 10 GB available space
  • Sound Card: Windows Compatible Sound Card


  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Core i5-4590 CPU @ 3.30GHz / AMD FX 8350
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 970 (4 GB) / Radeon R9 390
  • Storage: 10 GB available space
  • Sound Card: Windows Compatible Sound Card