I had my suspicions, but it was around the time Gears of War's new hero JD Fenix rides along the spokes of a ferris wheel-sized gear that I knew for sureGears of War 4 is not a subtle game. Perhaps the first clue came 10 minutes in, when JD casually suggests he's an expert at avoiding the watchful eyes of security robots and then is immediately spotted by one, kicking off a whole lot of combat. Maybe the real giveaway was when I shot down a giant airplane while riding a motorcycle in the inevitable on-rails take-a-break-from-your-regularly-scheduled-gameplay interlude.
In hindsight, the chainsaw gun might've been the first tip-off.
Gears 4 is no grand rebirth for the series in the vein that Resident Evil 4 was. It hasnt entered a cocoon as a grizzled, old school third-person cover shooter and emerged as something radically, or even subtly, changed. This is Gears almost exactly as we know it, following the 2006 template of big-budget shooter design slavishly.
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