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Sunday, Oct 25, 2020

Description

Going into this game I didn't know much about the Front Mission series, only playing Front Mission 4 several years ago, and I haven't played a Square game since Final Fantasy IX, so I had a mixture of expectations. The expectations I had were quickly dashed. I was hoping for a giant robot war game that put me on the front lines of a battlefield with a complex story that early Square gamesGoing into this game I didn't know much about the Front Mission series, only playing Front Mission 4 several years ago, and I haven't played a Square game since Final Fantasy IX, so I had a mixture of expectations. The expectations I had were quickly dashed. I was hoping for a giant robot war game that put me on the front lines of a battlefield with a complex story that early Square games had (I say early because I don't know how they hold up today). The game doesn't deliver any of this. Level design is linear, with many moments of, 'Follow the designated path,' and, 'Kill these several baddies,' to move on. This would be moderately okay if your allies and enemies would stop telling you to do it. Before you even have a chance to realize the level started, someone will shout, 'What are you doing!? Kill those [whatever] now!' and then proceed to repeat themselves every several seconds. And this happens every single mission.
As for the story, it has a very strong anime vibe. And along with that, the voice acting isn't the greatest, and with not viable means to switch to the native Japanese, you'll sigh every time you hear the General talk. All-in-all, it's a forgettable story with forgettable characters.
Gameplay, gameplay, gameplay... This was the biggest draws and drawbacks of the game. The controls are nice and tight, however, that's the extent. They make a big deal over targeting different body parts, yet it's ultimately ineffectual. As well, your own armor goes down obscenely fast, even during boss fights, they know this, laying respawning health packs around the battlefield. There just weren't any tactics to this. It's a simple hold down the button until the other guy dies. In multiplayer, there is some tactical value to be had, but I have found a lack of opponents dampening my want to play it. Though, a friend and I both bought the 'Last Stand' DLC which in it's own right is good fun.
Graphically, the robots look good, characters look good and environments look okay. But the game doesn't have the feel of 'Giant robot!' In other giant robot games, destructible enviorments are there, no questions asked. This game everything is a solid block, you bullets don't even leave dents. When everything is said and done it comes down to this:
Front Mission Evolved is a decent substitute to games like Armored Core, yet still has a long way to go before being a must have. I'd say only die hard AC fans should look into this game seriously until the price drops.



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Developer: Double Helix Games

Publisher: Square Enix

Release Date: 7 Oct, 2010

Genre: Action, Shooter, Sci-fi

Minimum:

  • OS: Windows XP, Vista, Windows 7
  • Processor: Intel Pentium D 1.8 GHz or AMD Athlon 64 x2 1.8 GHz
  • Memory: 1GB RAM (XP), 2GB RAM (Vista/7)
  • Graphics: 512MB NVIDIA GeForce 7800 series graphics card or equivalent
  • DirectX®: 9.0c
  • Hard Drive: 11 GB Free Space
  • Sound: DirectX® 9.0c compatible sound card
  • Controller Support: Mouse, Keyboard, Xbox 360 Controller

Recommended:

  • OS: Windows XP, Vista, Windows 7
  • Processor: Intel Core 2 Duo 2.4 GHz or AMD Athlon 64 x2 2.4 GHz
  • Memory: 2GB RAM (XP), 3GB RAM (Vista/7)
  • Graphics: 512MB NVIDIA GeForce 8800 series graphics card or better
  • DirectX®: 9.0c
  • Hard Drive: 11 GB Free Space
  • Sound: DirectX® 9.0c compatible sound card
  • Controller Support: Mouse, Keyboard, Xbox 360 Controller