Close
Full PC Games – CueFactor

download free full pc games

Friday, Dec 4, 2020

Description

A game that should get a 10 on intuitive controls, crunchy visual and sound effects, and an interesting backdrop of elective activities to a reasonably interesting storyline instead loses points. While a novice gamer might enjoy Freelancer a great deal for a time before moving on to another game, longtime fans of the genre had much higher hopes for the evolution of the space trading sim. A game that should get a 10 on intuitive controls, crunchy visual and sound effects, and an interesting backdrop of elective activities to a reasonably interesting storyline instead loses points. While a novice gamer might enjoy Freelancer a great deal for a time before moving on to another game, longtime fans of the genre had much higher hopes for the evolution of the space trading sim. While not game has quite come close to the magic of the legendary Elite that started it all with huge areas of space to explore, a variety of mission types, and a relatively high level of ship customization. Since we've seen Privateer, quite similiar to Freelancer, created by the same legendary designer of Wing Commander. Most notably were Terminus which featured detailed ship creation and modification, a dynamic economy and advanced, persistant, ship AI that could form ad hoc alliances or emnities with other vessels even to the point of posting bounties on each other or the player. X: Beyond The Frontier allowed the lone trader to create his own supply and distribution chains in space to the point of creating his own factories, stations and fleets while competing with other factions for resources. Freelancer brings us, once you step around the fairly interesting if rehashed linear storyline, a very static universe if a stunningly beautiful and visually varied one. While ships fly in formations and chat with each other and the station the economy they supposedly ply is static - prices never change. Hence once you learn a good route you're set for life. There are many factions but they're all but interchangable as they offer identical mission types (go there - blow that or them up). The relationships between them are as unchanging and void of surprises as the economy is. A player can never really get attached to his ship either as the 'rpg' based levelling system compels the player to buy a more powerful ship as soon as he gets to a high enough 'level'. Ship customization is woefully superficial and limited. Also, while there is a small variety of ship classes (Light Fighter, Heavy Fighter and Freighter) ultimately all players will end up with Heavy Fighters as all missions involve intense combat - even trade. Light Fighter and Freighter variants are unavailable at all for the highest levels of play. Multiplayer, while admittedly fun, does have many shortcomings. First, the static nature of the universe makes the natural tendancy of players to offer each other help a losing proposition. If the entire point of playing this style of game is exploration and discovery having that all handed to you on a silver platter ruins the game. Players have reported that, running the best routes, they can max out in power in a matter of hours. Once you're at the top of the food chain what's left to do? Static factions dictate you can't effect the various conflicts brewing. Ship vs. ship combat works much better in true sims than in arcade games in which turn, burn, and shoot are the only tactics available. There's not much of dogfight to be had. All this said, Freelancer still gets 6 out of 10 because there will be folks who will enjoy it. There's beauty and some crunchy gameplay in an evocative setting. Now, if only something this pretty had brains too. Wouldn't that be something?… Expand

Developer: Trion Worlds

Publisher: Trion Worlds

Release Date: 12 Apr, 2018

Genre: Strategy

Minimum:

  • OS: Windows Vista™ Enterprise (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.150312-1556) or later
  • Processor: Quad Core. Intel(R) Core(TM) i5-2520M CPU ~2.5GHz / AMD Phenom II X4 @ 2.6GHz equivalent or higher
  • Memory: 4 GB RAM
  • Graphics: Display Memory: 1696 MB Min. Shader Level: 3.0 Supports Render Textures
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 5 GB available space
  • Additional Notes: Glyph Client and registered Trion Worlds Account