The horror of Five Nights at Freddys 2 begins and ends with a hallway. Down its dark length lurks walking robot animals out to kill me, and Im only armed with a goofy bear mask and a flashlight. If I light up the hallway, Im treated to snapshots of terror: toothy jaws hanging open at weird angles, outstretched arms of patchy fur and gut-like cables, and eyes with a pinhole-sized glow staring right back at me. The hallway is a funnel of fear.
I peered down that hallway a lot during my roughly six hours playing Freddys 2, sole developer Scott Cawthons followup to his first spooky suit stalker simulator released in early August. Cawthon didn't wait long to leverage word-of-mouth popularity and YouTube celebrities horrified faces with a sequel that further establishes his skills at crafting a truly frightening experience.
What I wanted from a Five Nights sequel was more mind games and more uncertainty.
Developer: Scott Cawthon
Publisher: Scott Cawthon
Release Date: 10 Nov, 2014
Genre: Horror, Survival, Point Click, Strategy, Adventure
- OS: XP,Vista,Windows 7, Windows 8
- Processor: 2 GHz Intel Pentium 4 or AMD Athlon or equivalent
- Memory: 1 GB RAM
- Graphics: 1 GB
- Storage: 250 MB available space