It takes chutzpah to port a 24-year-old console game to the PC. You're crossing the great divide, bringing mechanics and design ideas from one world to another while hoping that they translate. I'm typically all for it, as long as it's reasonedwe can learn a lot from the past.
Square Enix's port of Final Fantasy 3 teaches us that console RPGs were largely about patience, and often about thinking outside of the box. It also shows us just how far we've come, and that some things are better left in the history books.
Here's your setup: Four orphaned children discover that they're secretly heroes of the light crystals, and set off from their hometown on an adventure to save the world. Along the way, they face monsters, learn magic and kung-fu, and pilot a boat that flies.
Release Date: N/A
Genre: Adventure, RPG, Turn-Based