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Saturday, Oct 24, 2020

Description

This is and will be (for a bit longer at least) the worst port known to mankind (again currently). It features a completely bare bones options menu with a couple of selectable resolutions and gamma settings alongside a volume control menu. If you actually want to customize anything visually speaking, you'll have to direct your attention to an .ini file in your computers 'My Games'This is and will be (for a bit longer at least) the worst port known to mankind (again currently). It features a completely bare bones options menu with a couple of selectable resolutions and gamma settings alongside a volume control menu. If you actually want to customize anything visually speaking, you'll have to direct your attention to an .ini file in your computers 'My Games' folder. Not that I'm complaining that its 'difficult' to do any of this or that I 'hate' not having complete control over my graphics options, but honestly who are we kidding here- the game should've had a graphics menu BUILT IN not hidden completely in MonkeyEngine.ini. After disabling all of the ridiculous blur, bloom, fake hdr bloom, and some other useless features that only serve to hide just how old the games engine actually is (as well as looks) I was ready to play the actual game. Now this is the surprising bit- its good. Its a good game. I wanted to finish it, it was compelling, it seemed like it was setting up something kind of complex for its ending, but of course I kept reminding myself that they'd probably screw it up, so obviously I kept my standards low. Our two main characters Trip and Monkey have interesting chemistry, but I'd say that the characters don't all balance out until the introduction of 'Pigsy' a short fat man with a mechanical grappling arm and ironically a total pig in every sense of the word. Monkey on the other hand is your generic mysterious past beef cake with a heart of gold who doesn't have as much of an arc as I thought he would. Which overall is still better than 'Trip' and her fairly boring, yet stunningly animated (at times) character. She goes between overly excited and extremely mournful without warning though which chucked a wrench in the narrative at times. Level design was 'alright,' puzzles weren't particularly challenging ever however its really the combat that shines through. Off course it would've helped if the camera actually acted appropriately during most of the fights with your robotic enemies, since as of my first playthrough I'm wondering if I really want to go through that frustration again just to play through the story on 'hard.' You're looking at a fairly short game, that should be decent for the money, but it will let you down for many a reason. Collision detection is a nightmare at times, seeking out platforms can be irksome (even if they do flash for you), Trip can get stuck in the level (happened a couple of times early on), 'Mek' combat is fun for awhile until they start throwing in the shielded enemies and then its like the obnoxious factor ramps up to 20 for no reason.

Final thoughts:

Developer: Ninja Theory

Publisher: BANDAI NAMCO Entertainment

Release Date: 24 Oct, 2013

Genre: Adventure, Action, Hack and Slash, Sci-fi, Open World

Minimum:

  • OS: Windows XP SP2, Vista or higher
  • Processor: Intel Core 2 Duo @ 2.20GHz / AMD Athlon 64 X2 4600+
  • Memory: 2 GB RAM
  • Graphics: Nvidia Geforce 9600/ ATI Radeon HD 4850
  • DirectX: Version 9.0c
  • Storage: 12 GB available space