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Tuesday, Dec 1, 2020

Description

Its a good effort in its attempts at re-creating some of the themes, game-play and similarities to Dungeon Keeper, but is overall a lacking experience. Dungeons III is a step in the right direction by developer 'Kalypso,' and yet the actual game is very droll, it teeters on being obnoxious in most respects as well. From the voice-acting and dialogue, though being very well produced, youIts a good effort in its attempts at re-creating some of the themes, game-play and similarities to Dungeon Keeper, but is overall a lacking experience. Dungeons III is a step in the right direction by developer 'Kalypso,' and yet the actual game is very droll, it teeters on being obnoxious in most respects as well. From the voice-acting and dialogue, though being very well produced, you start to get a sense that the writers were having more fun sitting around the room with pencil pads smelling their own farts, than actually coming up with witty dialogue or quotes for their creatures. First off the designs of the creatures are far too generic. We have an underground setting, but we are essentially watching a Warcraft III skirmish in terms of creature concept art. Goblins? Orcs? Liches? Zombies? That's when you begin to wonder if the creative team behind it all has even an ounce of originality between them. The even have the gall to place a 'succubus' in the game just for those nostalgic for bygone days of Dungeon Keeper numero uno and dos. The interface is a cluttered, frustrating, pile of garbage that completely slows the game down to a crawl and makes managing your bizarre dungeon even more tedious than it should be. You have text bubbles, slide out army panels, slide out monster checklist panels, a build panel, a research panel and it is an absolute nightmare of poor design. These panels easily take up an entire quarter of the screen for no reason other than the fact that they are meant to be large for I presume the very elderly who are clearly veterans of the Peter Molyneux years, when Bullfrog was still making good games. This is all quite a shame, because the game visually, is good. Their aren't a lot of graphical features, but it does look sufficiently 'good.' Just 'good' since they really didn't go to a lot of trouble to make the game very detailed to begin with. About the best looking thing is accidentally picking up one of your banshees and watching them hang upside down, however this is only incidentally pleasing for a moment as you gaze at the contoured lines of their shapely lady legs. Strange undead fetishes aside, some of the designs are better than others. I particularly like the sounds that the 'snots' make as they shuffle around your dungeon digging holes, digging for gold and doing everything under the sun that they are required to do, even without a slapping incentive. As far as how quickly they do all these things is up to the player. They often sit around early on or occasionally just seem bored and stop working as quickly. I've experimented with this a few times, and noticed that in some sessions they will work really hard at making toolboxes even with other priorities such as mining for gold, but at times they won't and this appears to be random or I'm not slapping them enough. The music is whimsical, fairy-tale-esque, and is fairly cookie-cutter generic for the most part. It doesn't really have anything to offer unlike the absolutely god-like and brilliant original Dungeon Keeper soundtrack. The game-play feels more like 'tower defence' meets 'Dota' or 'League of Legends,' but technically I can't call it any of these because that game already exists- its called 'Defense of the Ancients.' Everything is too big in this game. The characters are over-sized bobble-headed caricatures that are strikingly colorful, but it just adds to the visual cacophony when large groups and armies go toe-to-toe. They also like to advertise in massive floating bubble-thoughts what their current gripes with your dungeon are. Majors things that should be exemplified or brought to your attention typically aren't and vice versa. You're chickens, oh I mean 'gobblers' are prone to suddenly getting entirely eaten up, which is fine, but the game doesn't really have a system of alerting you to this or perhaps encouraging you to upgrade your 'Gobbler farm' and instead your creatures will suddenly all be hungry or start a riot over one or two missing turkey dinners all of a sudden. Some control or selection over your 'hero' would've been nice as I found the default and unfortunately ONLY hero in your dungeon that's available, short-haired witch sorcerer thing that I could find at any anime or cosplay convention to be kind of silly. I kept thinking whats her aim? She's not a monster what does she care? Why would a human or humanoid be more relate-able or make sense being teamed up with the bad guys when it was always an established rule that the HUMANS are the bad guys in every Dungeon Keeper game. That's the whole point. Also the spell casting is a slog and building traps, doors and whatever else takes far too much time since you have no dedicated 'Blacksmith' unit or trap-maker besides Goblins. At the end of the day, the classics are still great games, and developer after developer keeps trying to catch lightning in a bottle again, but to no avail- they fail.… Expand

Developer: Realmforge Studios

Publisher: Kalypso Media Digital

Release Date: 13 Oct, 2017

Genre: Strategy, Simulation, RTS, Management, RPG

 

 

Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 64-bit
  • Processor: Intel Quad Core 2.8 GHz (i7 900 series) or 3.5 GHz AMD (FX 6000 series)
  • Memory: 4 GB RAM
  • Graphics: AMD/NVIDIA dedicated graphic card, with at least 1024MB of dedicated VRAM and with at least DirectX 11 and Shader Model 5.0 support (AMD Radeon HD 7000 series and NVIDIA GeForce GTX 600 series)
  • DirectX: Version 11
  • Storage: 5 GB available space

Recommended:

  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Quad core 3.5 GHz or higher (Intel i5 4000 Series / AMD Ryzen 3 Series)
  • Memory: 8 GB RAM
  • Graphics: AMD/NVIDIA dedicated graphic card, with at least 3072MB of dedicated VRAM and with at least DirectX 11 and Shader Model 5.0 support (AMD R9 300 Series and NVIDIA GeForce GTX 900 Series or better)
  • DirectX: Version 11
  • Storage: 5 GB available space