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Description

In the first five minutes, you will realize that this game offers close to zero instruction on how to play, and its in-story help mode/tutorial are deplorable examples thereof. Then, about 30 minutes into the game you will realize that the path finding is probably the absolute worst in any game you have ever played. The controls and operational methods are so inadequate and poor that youIn the first five minutes, you will realize that this game offers close to zero instruction on how to play, and its in-story help mode/tutorial are deplorable examples thereof. Then, about 30 minutes into the game you will realize that the path finding is probably the absolute worst in any game you have ever played. The controls and operational methods are so inadequate and poor that you will wonder if this is the result of a bug (or many bugs), or even if the game has been installed correctly. Proceeding past the second mission without help is impossible. Because Darwinia does not explain itself to the player, you will be forced to search on Google for help and explanations, as this is the only way to make sense out of this presentational disaster. Further, because many aspects of the game are obscured by terrible presentation choices, you will feel as if the game does not allow you to play it. You will not know how to do several things that are required to achieve many of the mission objectives, thanks to the developer's choice in being vague and uninformative. The goals in Darwinia are explained so badly, that once again, I imagine that this portion of the game is also among the worst in any game I have played. The developers clearly did not have any care in designing a game that is intuitive, user friendly, and enjoyable. The feeling is that Darwinia is simply not complete, nor is it fully operable by the user. It is as if there are numerous amounts of game play that were not done to completeness, leaving the player at a loss and in frustration. In addition to the aforementioned problems, you can not save during a mission. The game does all the saving for you, after you complete each mission objective and at other seemingly random moments. This means, that you sometimes have to restart a mission from the very beginning, if something does not go according to plan. This is totally unacceptable. If the rest of the game was better suited, this saving problem would not bother me as much. The responsiveness of your units is atrocious. Ordering the units and Darwinians around is quite problematic, as they simply do not respond as they should, nor are they very useful to your commands. The processes required to order them around are tedious, slow, and unresponsive. They have such a difficult time maneuvering around the map, it's disgruntling. These shortcomings are so major, that enjoying the game as a whole is an arduous chore as you progress through the missions. Slowly, as you learn to endure Darwinia's league of problems, there are minor and sparse hints of quality gaming behind it all. Achieving the mission objectives as you hurdle past the developmental shortcomings and obstacles can give the player feelings of accomplishment and relief, since Darwinia is so inefficient and unfriendly. After all, this takes more work than it is fun. The creativity from the developers is undeniably present. The plot and storyline are original, going along well with the artwork and aesthetic style. Each map is basic, but they do have their stylistic charms. The missions can be repetitive, but at least they make sense in relation to the story. Unfortunately for the developers, creativity does not equal a quality product. There is a serious and widely known bug that will not allow you to deploy new units to the map, and the only way around it is to quit and restart the game. There are also some placement glitches that mysteriously do not allow you to deploy units. Darwinia is all about being an annoyance, a bother, a bore; a game with severe flaws that barely works or provides the player with anything remotely enjoyable. It is an incredibly tedious and inconvenient game. You will be spending your time and money better elsewhere.… Expand

Developer: Introversion Software

Publisher: Introversion Software

Release Date: 14 Jul, 2005

Genre: Strategy, RTS, Action