Close
Full PC Games – CueFactor

download free full pc games

Friday, Oct 30, 2020

Description

Damn it. Just when I thought I was playing an actual honest-to-goodness 'survival horror' game that didn't involves zombies or mutants, CCO turns into a monotonous, limited FPS. It's creepy as all hell with its genuine look and feel. It has an engaging story with some good voice-over work. The idea of using items around you as weapons also stands out along with a few firearms here andDamn it. Just when I thought I was playing an actual honest-to-goodness 'survival horror' game that didn't involves zombies or mutants, CCO turns into a monotonous, limited FPS. It's creepy as all hell with its genuine look and feel. It has an engaging story with some good voice-over work. The idea of using items around you as weapons also stands out along with a few firearms here and there. The detective tools are interesting and are used to further the story. Saves are automatic as well as manual. But with all that it still fails t be a realistic and consistent game. The engine suffers from a lack of direction. The player moves well but can't engage all items that are in his perspective - only ones that are pertinent to the storyline and 'collectables' giving the gameplay a linear feeling. The player, according to the story, has physical attributes that are stronger and more resilient than normal humans yet suffer the same damage from one weapon that another stronger one. He also doesn't stay in shape since sprinting a few yards causes him to spend his energy quickly. There are no upgrades whatsoever for the player. There are areas that can't be accessed since the character can't duck/crouch nor can he climb anything since he can't jump. There are only two methods of attack: use and kick. The use function uses the weapon in hand. The kick is just that: a kick. Well, it's a kick that looks more like a third arm coming out of his bellybutton. There are what I call 'finishing' moves like punch, ram and slam but why aren't these available before the finish? The weapons are a whole other story. The melee weapons are in clear view and can be picked up. Well, most of the time. Some are part of the environment like pipes mostly but can't be picked up. Firearms are another hassle. You pick up a weapon use up the ammo then can be used as a melee weapon, Fine, but why does a piece of metal break? Worse yet, if you walk over another of the same weapon you can't take the ammo from it. It's frustrating that you can not add ammunition to the weapon you're carrying. Back to what's around: The player can't pick up any items in the way but can be kicked aside awkwardly. There is very little player interaction with the environment and it limits the immersion of the reality. Another drawback is that areas that you just walked out of are cut off by closed doors for no reason. Lastly, cut scenes cannot be forwarded or cut so that's yet another annoyance. It's a damn shame that this could've been an excellent title. It could've been a true original experience with grit and grime but it suffers from lazy programming and narrow-minded common gameplay. What a waste...… Expand

Developer: Monolith

Publisher: SEGA

Release Date: 11 Apr, 2006

Genre: Horror, Action, Survival, Shooter

Minimum:

  • OS:Windows XP
  • Processor:2.0 GHz Intel Pentium 4 or AMD Athlon equivalent (2.4 GHz recommended)
  • Memory:512 MB RAM
  • Graphics:DirectX 9.0 compatible video card with at least 128 MB video RAM
  • DirectX®:9.0
  • Hard Drive:8 GB HD space
  • Sound:DirectX 9.0 compatible sound card
  • Additional:No controller support.