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Thursday, Oct 29, 2020

Description

I love speed running games - especially those with a unique art style and vibe, such as Mirror's Edge. However, I also favour simplicity, accessibility and the addiction of trying to improve times without having to play the game 24/7. Unlike more pick-up-and-play runners like T.E.C. 3001, Cloudbuilt requires you to commit many many hours just to get a satisfactory performance on a level.I love speed running games - especially those with a unique art style and vibe, such as Mirror's Edge. However, I also favour simplicity, accessibility and the addiction of trying to improve times without having to play the game 24/7. Unlike more pick-up-and-play runners like T.E.C. 3001, Cloudbuilt requires you to commit many many hours just to get a satisfactory performance on a level. And by satisfactory, I mean a gold medal. The game starts off with a pointless story where you're stuck in a room. Instead of having the level select screen from the game's main menu, you have to go into the room, press E on the bed in the room and you can play. It's utterly pointless! Once you get in the game, you have some rather intuitive game mechanics - a meter which can be used for double jumps and boosting (either on ground or in mid-air), the ability to wallrun, the ability to hold onto a wall to time your jumps and of course, the ability to climb. What makes Cloudbuilt more challenging is that the obstacles you encounter are actual enemies - some are turrets which you can shoot, others are balls of electricity etc. and avoiding death is a challenge on its own. More so than any other game in its genre, Cloudbuilt emphasizes verticality and finding shortcuts. The level design is very abstract - it's essentially just concrete blocks placed in mid-air which you must traverse whilst avoiding the enemies and falling off. The game is extremely fast-paced too, and luckily, restarting a level is a hotkey and is immediate without loading or '3...2..1...GO!', which is very much necessary otherwise it would be downright unplayable. Unlike T.E.C. 3001, the levels are anything but linear, and trying to work out where you're meant to go is far more difficult than it should be - thus leading to frustration. And unlike Mirror's Edge, you can't simply stop and explore the level to work out which paths are optimal, because the game gives you a limited number of lives unless you restart, and in most cases it's impossible because the moment you stop to think about how to do the level, the enemies kill you. The game makes almost no attempt to assist you in finding better routes. This would be fine if the entire game wasn't a test of how well you know the level. no matter how much you've mastered the mechanics of the game, putting them into practice is seldom rewarding or satisfying - it often feels rushed and more awkward than awesome. Overall, Cloudbuilt is a game with too much depth for its own good. What makes games in this genre attractive is the ability to instantly pick the game up and getting hooked on shaving off milliseconds from your time. In Cloudbuilt, you will most likely be shaving off minutes until you spend countless hours learning the levels and getting to grips with the game mechanics just to get to the exciting part. If you're a hardcore speedrunning freak and want a real challenge which will keep you occupied for hundreds of hours, Cloudbuilt might just be for you. If you're after a fun, casual experience which you can dip in and out of, you will be sorely disappointed.… Expand

Developer: Coilworks

Publisher: Rising Star Games

Release Date: 21 Nov, 2014

Genre: Action

Minimum:

  • OS: Windows 7
  • Processor: 2GHz Intel Dual Core processor
  • Memory: 2 GB RAM
  • Graphics: 512 MB OpenGL 3.2 compatible card
  • Storage: 3 GB available space
  • Sound Card: Any compatible soundcard

Recommended:

  • OS: Windows 7
  • Processor: Intel Core i5 (or better)
  • Memory: 4 GB RAM
  • Graphics: Nvidia Geforce 560 Ti (or ATI equivalent)
  • Network: Broadband Internet connection
  • Storage: 3 GB available space
  • Sound Card: Any compatible soundcard