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Wednesday, Feb 21, 2024


Cars are hard. BeamNG.Drive may have just crashed onto Steam Early Access this week, but I don't get the feeling that the driving will get any easier. It's not that the controls are bad, it's actually the exact opposite. BeamNG.Drive probably has the most realistic driving of any car-based game I've played, so when I tried to play it like a videogame, things went predictably poor. Watch the video above to see how poor.

I could noticeably feel the difference between heavy cars and light cars, between a stock engine and a souped up one. I was confused why driving over simple speed bumps would tear my car to pieces, until I realized I was trying to drive over them at 60+ MPHa feat completely achievable in a game like Grand Theft Auto 5, but near suicide in the real world. It took some time for me to adjust to how the game wanted me to play, but once I did I found there was actually a deeper level of control over what I could make the cars do.

Developer: BeamNG

Publisher: BeamNG

Release Date: 29 May, 2015

Genre: Simulation, Racing, Open World, Action, Adventure, Casual


System Requirements


  • OS: Windows 7 Service Pack 1
  • Processor: Desktop Intel i3
  • Memory: 4 GB RAM
  • Graphics: GTX 550 TI
  • DirectX: Version 11
  • Storage: 5 GB available space


  • OS: Windows 10 64 Bit
  • Processor: High-end Intel i5/i7 or High-end AMD 6 Core or better
  • Memory: 8 GB RAM
  • Graphics: GTX 780
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Additional Notes: Gamepad recommended

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