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Friday, Aug 14, 2020

Description

After all the years of waiting we finally get an Aliens game that looks potentially awesome. The games storyline is even supposed to pick up where the Aliens movie left off, which is a really nice area to fill in some details. After Ripley leaves the planet in Aliens we never really get to see what happens so it will be really cool to finally find out, right? If the game had not been soAfter all the years of waiting we finally get an Aliens game that looks potentially awesome. The games storyline is even supposed to pick up where the Aliens movie left off, which is a really nice area to fill in some details. After Ripley leaves the planet in Aliens we never really get to see what happens so it will be really cool to finally find out, right? If the game had not been so half-assed then I would say yes, however it was definitely a half-assed attempt at an Aliens game.
Well I guess we will just dive into the gameplay and figure out what we enjoyed out of it. After playing through the game I have to say I did actually enjoy the environments quite a bit. From the opening scenes to the end of the game they definitely hit the overall atmosphere and feel of LV-426 perfectly. I actually really enjoyed being able to “set foot” on the planet and explore a piece of iconic history with a character. Now if everything else had been as good then it would have been a perfect experience. When looking at things like the AI you can really tell it was rushed though and never got the time it deserved. While playing through the story-line the AI companions just seemed like puppets on a stick reacting to things around them. There were countless times during firefights when my companions would be downed because they would attack aliens far away from them instead of the ones wailing on them point blank. In small fights this isn’t so much of an issue because the player can contend with them, but in larger battles it was a serious pain in the ass. The Alien AI was also absolutely terrible from what I witnessed. Even after all the patching that was done by Gearbox after release the Aliens still just traveled from point A to point B, then attacked. There wasn’t really any variation to the attacks, no tactics, nothing surprising. It really depressed me because the movies showed us such a cunning enemy, and the game delivers an obvious robot following a preset path. It wouldn’t be so bad if this was 1995 but we have seen better AI in games in the last 10 years.
Now with the gameplay pretty botched you would think they used this time on the story-line to give us a great experience. Oh man how I wish that was the case. In all the time playing the game I just felt the story was scattered, if not almost completely absent. We know that we are another team responding to the issues plaguing the first team, but they don’t really give you a purpose beyond that. You don’t care about the characters you’re with or really get a lot of info on why you are doing what you are, other than the simple go here and do this command. The lack of attachment to the characters really irritated me because that is a basic element in any storytelling. When you are attached to those around you it makes protecting them much more important, and in the event that something happens to them it has a profound effect on the player. Yet all that was completely absent here.
Since there is not a lot more you can say about the story of the game we will go ahead and move on to the graphics. The visuals in the game are also part of a fairly heated debate since the demo footage seemed to be better looking than the actual released version. Now since release Gearbox did add a massive 4 plus gigabyte patch that made the visuals in the game better but it’s still hard for gamers not to feel cheated in the beginning. The bad thing is that even after the massive patch Aliens: CM still looks rather dated for a game that has released in the last 5 years. Now I am usually not one to rag on graphics but when you don’t have a storyline to make up for it then it’s difficult not to be hard on a game. Something else that really bothered me is the amount of frame lag I got while playing the game on PC. I could understand having this if I was playing the game on a low end PC but that’s just not the case. I am not sure if this happened on consoles as well but I would be interested to see if it did. It’s just disappointing to see a game with this much potential being kicked to the curb in the graphics department.
I can say that the one place I did see real quality was in the sound effects. I know that they were most likely ripped directly from the movie, but all the sounds had a great presence in the game. It’s always nice to be hit with nostalgia when playing a game based of something so beloved. With the sound effects being as good as they were you would not expect the dialog to be as jacked up as it was. There were a few times that the character’s mouths and dialog didn’t match. It seriously took me back to the days of old school Godzilla movies.
All in all, this game is worth playing as a rental or in the discount rack but as for buying it at full price, just don’t. Gearbox was given the keys to a Lamborghini with this IP and they somehow modified it into a rusted down Pinto. The concept and potential was so great, and yet in the end the finished product just didn't deliver.




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Developer: Gearbox Software

Publisher: SEGA

Release Date:

Genre: Action, Sci-fi, Shooter, Horror, Survival, Open World

Minimum:

  • OS: Operating System: Windows XP SP3
  • Processor: 2 GHz Intel Dual Core Processor
  • Memory: 2GB RAM (XP), 2GB RAM (Vista)
  • Graphics: NVIDIA GeForce 8500/ATI Radeon HD 2600 (256 minimum)
  • DirectX®: 9.0c
  • Hard Drive: 20GB free hard disk space
  • Sound: DirectX 9.0c compatible
  • Other Requirements: Initial installation requires one-time internet connection for Steam authentication, software installations required (included with the game) include Steam Client, DirectX 9, Microsoft .NET 4 Framework, Visual C++ Redistributable 2005, Visual C++ Redistributable 2008, Visual C++ Redistributable 2010, and AMD CPU Drivers (XP Only/AMD Only)

Recommended:

  • OS: Operating System: Windows XP SP3/Vista/Windows 7
  • Processor: : 2.3 GHz Intel Quad Core Processor
  • Memory: 2GB RAM
  • Graphics: NVIDIA GeForce GTX560/ATI Radeon HD 5850 (512 minimum)
  • DirectX®: 9.0c
  • Hard Drive: 20GB free hard disk space
  • Sound: DirectX 9.0c compatible
  • Other Requirements: Software installations required (included with the game) include Steam Client, DirectX 9, Microsoft .NET 4 Framework, Visual C++ Redistributable 2005, Visual C++ Redistributable 2008, Visual C++ Redistributable 2010, and AMD CPU Drivers (XP Only/AMD Only)